Bigger City Plot Blocks

Boosted_FG2

Town Designer
Jan 9, 2014
209
30
78
36
So ive been really looking for a better alternative to making bigger city plot blocks. The quartz ore that is currently used is ok for some cases but I find myself having to give users 4-5 quartz ore plot blocks just so they can build a house bigger than a double wide trailer lol. Or giving friend access to auto farm areas which would take 8 plot blocks :( and other areas in my city without giving them access to my entire city block which could be dangerous. Just simply need more coverage. Maybe have 2 different size plot blocks? I think if we made a larger city plot block *about the size of gold block or a tad bigger would be perfect* with a higher price of course. Just my suggestion. :)

Also with gold and city protection blocks if the blocks are /ps setname and named the same thing in each field then it makes it so u do NOT see an alert everytime u cross from field to field. Which is very nice. BUT with a quartz ore or plot block u get an alert every time which is hella annoying. So a bigger city plot block I think would be a good thing. :)
 

fffizzz

Administrator
Adman
Dec 10, 2012
3,327
641
113
radius: 7
custom-height: 25
which equates to 15x15x25

suggestions on what it should be?
 

fffizzz

Administrator
Adman
Dec 10, 2012
3,327
641
113
Kinda thought that was it. But wasn't sure. Lol... what is the current gold block size?
There is no dimensions per say, but upto 30k blocks however u make your cuboid. you have to enter drawing mode otherwise it's default size is like 20x20 or something.
 

Boosted_FG2

Town Designer
Jan 9, 2014
209
30
78
36
There is no dimensions per say, but upto 30k blocks however u make your cuboid. you have to enter drawing mode otherwise it's default size is like 20x20 or something.
Got cha, well I def think like a 25x25 would work awesome. I think 30x30 would be a little over kill. But the 25x25 would be spacious and give users more options for bigger plots. I know id sure love it :)

& thanks for the fast feedback *thumbs up*