So, as it currently stands on the server, PVP is disabled outside of certain world guard regions, and stealing seems to be against the rules all across the board. While I don't like hardcore PVP faction servers, I think we should maybe revise some of these rules.
For instance, chests can be locked. It's incredibly easy with the plugin the server uses, and you can lock as many chests as you want. If it's so easy to lock chests, shouldn't stealing from unlocked chests be allowed? You weren't responsible with your belongings and if you didn't take the incredibly short amount of time it takes to lock a chest, then I think you should deserve to be stolen from. Otherwise, what's the point of locking chests at all? The same argument could be said about griefing since we have world guard, and the same logic with protected builds and griefing could apply to chest stealing, but the difference is that players only have a limited amount of relatively small regions they can use whereas people can lock as many chests as they want. I really see no reason why stealing from unlocked chests shouldn't be allowed since it was in old MMC late in its life (I think? Correct me if I'm wrong though) along with its successors, ISS and DWAGaming.
Now, in regards to PVP, while I'm not on board with having some hardcore PVP focused server, I think it should be allowed to a degree. I don't have as strong as opinion on this, but maybe we need a sort of consent thing where two players have to agree to PVP each other? We may not even need that. I've played on survival servers with PVP, but it's not anarchy and people are pretty chill with each other (Again, ISS and DWAGaming). If we still wanna keep it disabled outside of certain worldguard regions though, I'll be okay with that.
Personally, if you think its best that we keep the rules the way they are, I won't make a big fuss about it, but I do think that at least allowing stealing from unprotected chests is a way to add another level of fun to the game (I'm a bit of a bandit sometimes), while also encouraging players to use the plugin.
For instance, chests can be locked. It's incredibly easy with the plugin the server uses, and you can lock as many chests as you want. If it's so easy to lock chests, shouldn't stealing from unlocked chests be allowed? You weren't responsible with your belongings and if you didn't take the incredibly short amount of time it takes to lock a chest, then I think you should deserve to be stolen from. Otherwise, what's the point of locking chests at all? The same argument could be said about griefing since we have world guard, and the same logic with protected builds and griefing could apply to chest stealing, but the difference is that players only have a limited amount of relatively small regions they can use whereas people can lock as many chests as they want. I really see no reason why stealing from unlocked chests shouldn't be allowed since it was in old MMC late in its life (I think? Correct me if I'm wrong though) along with its successors, ISS and DWAGaming.
Now, in regards to PVP, while I'm not on board with having some hardcore PVP focused server, I think it should be allowed to a degree. I don't have as strong as opinion on this, but maybe we need a sort of consent thing where two players have to agree to PVP each other? We may not even need that. I've played on survival servers with PVP, but it's not anarchy and people are pretty chill with each other (Again, ISS and DWAGaming). If we still wanna keep it disabled outside of certain worldguard regions though, I'll be okay with that.
Personally, if you think its best that we keep the rules the way they are, I won't make a big fuss about it, but I do think that at least allowing stealing from unprotected chests is a way to add another level of fun to the game (I'm a bit of a bandit sometimes), while also encouraging players to use the plugin.